Starfield’s Eternal New Game Plus Loop Was Not A Good Decision By Bethesda

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Starfield’s Eternal New Game Plus Loop Was Not A Good Decision By Bethesda
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While I really love almost everything about Starfield, one thing I disagreed with since the start was the immense focus of not just the structure of the game, but the structure of its main storyline to be fully in service to the concept of New Game Plus.

New Game Plus works better in single player games that are not heavily reliant on looting and crafting and building. But even in those games, you often get to keep the weapons you’ve acquired in new playthroughs, maybe upping the difficulty as you go.

Why…would they design the game like this? I understand that many people start new save files in Bethesda games to do new characters, make new decisions and try different builds. But you do notdo is try a new build, because Bethesda will not let you remove any of your skill points and put them somewhere else for any reasons.

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